On Friday, November 26, 2021, I published new walkthroughs for the games and stories listed below! Some of these were paid for by my wonderful patrons at Patreon. Please consider supporting me to make even more new walkthroughs for works of interactive fiction at Patreon and Ko-fi.
(See also this list at IFDB.)
Citizen of Nowhere (2019) by Luke A Jones
In this odd, whimsical, and bittersweet game, you play as a young man who rejected the crown after your father, the Bony King of Nowhere, died. You moved to the far north and live a quiet life. Your pet dog, Dylan, is always by your side. But today, the Prime Minister has invited you to a garden party at the old castle. You wonder what mischief you’ll get up to this time.
This game was an entry in IF Comp 2019 where it took 55th place. It is also a sequel to The Bony King of Nowhere.
The Mysterious Case of the Acrobat and His Peers (2009) by Amanda Tien
In this interactive adventure, a greenhorn detective must find a missing acrobat and solve the mystery by exploring the circus and questioning everything from tiger trainers to monotone ringmasters to sad clowns.
The Mage Wars: Statue (2003) by Jim Fisher
In this lengthy unfinished game divided into chapters, you’ll be playing as various characters, but mostly as Dr. Marcus Philbrook, a man who petrifies himself into a statue in 1997 and wakes up in a museum in 9236. Unbeknowst to Marcus, the world now uses magic, and an evil mage named Noric the dark will soon threaten everyone with his power.
This game was an entry in IntroComp 2003 where it took 1st place. Although the full game was planned for release in 2004, the game remains incomplete. The game is notable for using the ORLibrary.
The Cube in the Cavern (2017) by Andrew Schultz
In this puzzle game, you play as someone with a Ph.D. in both Psychokinetics and Psychohistory. You have found an ancient-looking cave containing a large floating cube where each face has its own gravity pulling you towards the cube’s center! What could be in there? You have a mood ring, a map, and some rope to help you find out.
This game was an entry in IF Comp 2017 where it took 39th place.
Aunt Nancy’s House (1997) by Nate Schwartzman
In this rather unrewarding exploratory work, you are playing as the author visiting his aunt’s house which contains a large assortment of ordinary items, minimally described. Highlights of the tour include waiting for Windows to boot, watching a baseball game on TV, and disambiguating bathroom faucets and taps.
This work was an entry at IF Comp 1997 where it took 33rd place.
Goodbye Doggy World (1997) by Meri and Mark
In this incomplete game, you are visiting a spooky pet graveyard featuring wandering fog, a crypt, three tombstones, sn old oak tree, and a gate. Unfortunately, you can’t really accomplish anything but explore as best you can.
Gourmet Gaffe (2011) by Hulk Handsome
In this one-room joke game, you play as the inventor of the back scratcher. The Queen of France is pleased with you until you ask for ketchup at her dining table. Sacré bleu! Now you must escape her dungeon before you’re thrown to the mimes!
Mirror and Queen (2016) by Chandler Groover
In this puzzleless one-room story based on Snow White and the Seven Dwarves, you play as the queen consulting the magic mirror. The gameplay consists entirely of asking your oracular mirror about as many topics (relating to herself, the princess, and the court) as you can before its puissance is expended.
This was an entry in IF Comp 2016 where it took 22nd place. At the 2016 XYZZY Awards, it was a finalist in the Best Individual NPC category for the mirror.
Missing Grandpa: Lost in Time (2012) by Becky Kinkead
In this severely under-implemented game, you play as someone looking for your Grandpa. Grandpa’s been missing for three days. You have a suspicion where he’s gone and you decided to check his notes in his attic which mention time travel and a hidden door.
Will The Real Marjorie Hopkirk Please Stand Up? (1998) by Neil James Brown (as “Steve Parsons for TextFire, Inc.”)
In this demo game, you play as an assassin hired to kill Mrs. Marjorie Hopkirk. Unfortunately, she’s cloned herself ninety-nine times which means you’re going to have to kill her one hundred times to get the job done. (Note: This demo game ends after five assassinations.)
This game was written in Hugo and is one of the participants in the Textfire 12-pack.
Xmaton (2007) by Simeon Maxein (a.k.a. “MedO”)
In this short one-room game inspired by Eyezmaze’s GROW games, you play as a homeowner with a new X-Maton machine. It has six buttons to help you prepare your house for Christmas, but what order should you press them in before your family returns home?
This game is also known as X-Maton 2010. It took 10th place in TIGSource’s Text the Halls competition.
